
Kublai Khan
Caldari TAOSP Band of Brothers
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Posted - 2007.11.13 16:53:00 -
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Edited by: Kublai Khan on 13/11/2007 16:54:35 http://oldforums.eveonline.com/?a=topic&threadID=391410
Thread describes modular poses and what poses should have looked like. I hope there is a chance for changing how POS'es are built and what they could do while you do the other changes. With regards to POS changes: different towers for claiming Sov (expensive, requireing lots of fuel, deathstars with lots of guns), logistic towers (to fit cyno towers, jump bridges, cyno jammer and some guns) and industrial pos'es (can fit moon mining arrays and storage modules etc).
Another idea:
If there was a "outpost tower" implemented: A self sufficient tower that requires no fuel. This is the bast structure for claiminig sov. And it could work in a way similar to the modular pos that was explained in the post i linked above. Once deployed it could have a hangar, but nothing more, and it claims Sov. Only one per system can be built.
This structure could then be expanded by building additional modules on it: Repair, Refitting, Cloning and a small factory (just a few slots). It should also be able to construct gun slots on it. Different gun slots (small, medium, large, extra large, ew), and you should be able to construct a whole deal of slots. In addition to the guns we have today there should be some super heavy guns that should only be able to hit capital ships, but with a bunch of these constructed on the outpost, one shouldnt want to drop capitals on it. Would also be win if these guns were mannable from the inside of the Outpost, and possibly have an AoE weapon likewise to the stealth bomber's bombs. A AoE weapon that that would do increasing damage the more ppl on the grid (aka what many have suggested the DD should work like) could be built, to prevent blobbing, damageing friends and foes alike if set off. It could also be an EMP blast or something that disrupts warp drives of all ships around for a certain amount of time (huge HIC bubble around the stn). It could also have remot ECM guns aka to the MS one.
There could also be built a layered defence into this so that it wont be just shooting it to reinforced and then to take it. But for instance be so that to kill it half the "Outpost towers" in an constallation would have to be put into reinforced before on can nuke them & let reinforced state last up to a week, where the defender can set the reinforced states.
These new "outpost towers" could come in addition to normal outposts that wouldnt be destroyable. Only the real outposts that we have today could have Refining, Factory, Research and Market. Services should be killable like they are today. The real outpost cant be conquered untill the "outpost tower" has been killed and a new one has been built. The ones owning the outpost tower is the ones who can claim the stn. Could say that the "outpost tower" is the powersource of the Outpost or whatever...
The real problem here would be to find out how to make the attack of a Outpost tower layered and to not make it into a uber blobfest that poswarfare is today and a battle that happens twice, at reinforcing time and to kill it.
Oh and: Remove insurance! Make PvP in 0.0 expensive and help the economy not overheat like it does today! At least for everything bigger than a cruiser!
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